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It began with two distinctly different images that would swirl together and merge into the most innovative new game-changing invention for millions of online gamers worldwide.

Image #1: The Peregrine Falcon: the fastest bird on Earth. These “Speed Demons” prey with blinding velocity, topping 200 miles per hour as they drop into spectacularly steep dives to hunt in mid-air. Their quest takes them nearly 16,000 miles a year spanning from the Arctic Tundra to South America.

Image #2: A future-is-now, technology-laden Gaming Glove: faster, deadlier, more comfortable, and more precise than any keyboard. A remarkably innovative, human-machine interface that would allow any user to truly become the game. With military-grade construction and an array of hot-key touch points, the glove would let you play like a “Speed Demon”; let you tap your fingers to cast spells; let you touch to maneuver and shoot – literally let you “Touch for the Win.”

It was the summer of 2004 and fresh-out-of-college computer programmer Brent Baier began experimenting from his tiny apartment in Lloydminster, Alberta, Canada. Armed only with images of a new kind of gaming technology product, $2,000 in scholarship funds, and a package of Nike golf gloves, he began to build.

“I worked in my little apartment night and day just trying to perfect this crazy idea, holding my breath as I tapped my fingers together and watched things happen on-screen at the slightest movement of my hand,” says Brent, founder of The PEREGRINE and now CEO of the company. “It was magic.”

Prototypes were refined. Tests proved successful. And financing began to flow for the powerful new concept. A team was built in Canada and the United States. Manufacturing was set up in China. In 2009, five years after Brent Baier originally conceived the product, and thousands of engineering- and testing-hours later, the first PEREGRINE gaming gloves began to roll off of the assembly line.

Pro gaming team Evil Geniuses began testing the new product in tournaments. “The Glove is way faster. I program my attack commands on my thumb and fingers, and there’s no reaching for a key or looking down to see where the hotkeys are – I can just touch my fingers,” says championship-winning Team EG’s Pu Liu, who is known to show off his PEREGRINE skills with his glove-hand locked behind his back. “I shave a quarter- to a half-second off my game with the Glove. No looking down for the keys – I just use muscle memory.”

Like The PEREGRINE’s falcon namesake, we aim to soar with extraordinary speed and precision, empowering our users with the gamer’s edge – to “Touch for the Win”.

And now, our quest begins…